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The handheld's most prominent feature is its ability to display stereoscopic 3D effects without the use of 3D glasses or additional accessories, and it offers new features such as the StreetPass and SpotPass tag modes, powered by Nintendo Network; augmented reality using its 3D cameras; and Virtual Console, which allows owners to download and play games originally released on older video game systems.
The Nintendo 3DS was released in Japan on February 26, 2011, and worldwide beginning in March 2011.[10][11] Less than six months later on July 28, 2011, Nintendo announced a significant price reduction from US$249 to US$169 amid disappointing launch sales.[12] The company offered ten free NES games and ten free Game Boy Advance games from the Nintendo eShop to consumers who bought the system at the original launch price.[13] This strategy was considered a major success, and the console went on to become one of Nintendo's most successful handheld consoles in the first two years of its release. As of September 30, 2022[update], the Nintendo 3DS family of systems combined have sold 75.94 million units, and games for the systems have sold 388.89 million units as of September 30, 2022.[14]
Nintendo's second attempt with 3D development was the Virtual Boy, designed by Gunpei Yokoi, creator of the Game Boy handheld console and popular Metroid video game. It was a portable table-top system consisting of goggles and a controller that used a spinning disc to achieve full stereoscopic monochrome 3D.[25] Released in 1995, the Virtual Boy sold fewer than a million units, with only 22 compatible game titles released, and was widely considered to be a commercial failure.[24][26] Shigeru Miyamoto, known for his work on popular game franchises such as Mario and The Legend of Zelda, commented in a 2011 interview that he felt conflicted about Yokoi's decision to use wire-frame models for 3D and suggested that the product may not have been marketed correctly.[24] The failure of the Virtual Boy left many at Nintendo doubting the viability of 3D gaming.[27]
Speculation on the development of a successor to the Nintendo DS began in late 2009. At the time, Nintendo controlled as much as 68.3% of the handheld gaming market.[31] In October 2009, tech tabloid Bright Side of News reported that Nvidia, a graphics processing unit (GPU) developer that recently made headway with its Tegra System-on-Chip processors, had been selected by Nintendo to develop hardware for their next generation portable game console.[32] Later that month, speaking about the future for Nintendo's portable consoles, company president Satoru Iwata mentioned that while mobile broadband connectivity via subscription "doesn't fit Nintendo customers", he was interested in exploring options like Amazon's Whispernet found on the Amazon Kindle which provides free wireless connectivity to its customers for the sole purpose of browsing and purchasing content from the Kindle Store.[33]
The system was fully revealed at Nintendo's conference at E3 2010 on June 15, 2010.[41][42] The first game revealed was Kid Icarus: Uprising, and several other titles from third parties were also announced, including Square Enix with Kingdom Hearts 3D, Konami with Metal Gear Solid: Snake Eater 3D, Ubisoft with Assassin's Creed: Lost Legacy, and Capcom with Resident Evil: Revelations and Super Street Fighter IV: 3D Edition. Other Nintendo-developed titles revealed after the conference included Mario Kart 7, Animal Crossing: New Leaf, Star Fox 64 3D[43] and The Legend of Zelda: Ocarina of Time 3D.[44] Nintendo also demoed 3D trailers for DreamWorks' How to Train Your Dragon, Warner Bros' Legend of the Guardians: The Owls of Ga'Hoole, and Disney's film Tangled on the 3DS.[45][46] The 3DS design shown at E3 was almost final, but subject to minor changes.[47]
On July 28, 2011, Nintendo announced the Nintendo 3DS would be getting a price cut of almost a third of the console's original price, from $249.99 to $169.99 in North America, 25,000 to 15,000 in Japan, and $349.95 to $249.95 in Australia. Although in Europe, pricing is up to retailers, the system also received a substantial price cut.[56] In an effort to compensate those who had paid the original price, the company introduced the Nintendo 3DS Ambassador Program, through which existing 3DS owners were eligible (conditional that they must have accessed the Nintendo eShop at least once prior to August 21) to download ten NES games and ten Game Boy Advance games at no extra cost.[57][58] Nintendo further stated that the NES Ambassador titles would see future release to the general public on the Nintendo eShop, while there were no plans to make the Game Boy Advance Ambassador titles available.[59] The ten NES games were released in North America on August 31 and in Europe on September 1, 2011. These include: Balloon Fight, Donkey Kong Jr., Ice Climber, Metroid, NES Open Tournament Golf, Super Mario Bros., The Legend of Zelda, Wrecking Crew, Yoshi (North America) / Mario & Yoshi (Europe & Australia), and Zelda II: The Adventure of Link.[60][61] The ten Game Boy Advance games were released in North America on December 16, 2011. These include: F-Zero: Maximum Velocity, Fire Emblem: The Sacred Stones, Kirby & the Amazing Mirror, Mario Kart: Super Circuit, Mario vs. Donkey Kong, Metroid Fusion, Super Mario Advance 3: Yoshi's Island, The Legend of Zelda: The Minish Cap, Wario Land 4, and WarioWare, Inc.: Mega Microgames![62]
The Nintendo 3DS XL (Nintendo 3DS LL in Japan) was released on July 28, 2012, in Japan, priced at 18,900, and was available in Silver + Black, Red + Black and White color variations.[68] In Europe, the system launched on the same day but in Silver + Black, Blue + Black and Red + Black color variations.[68] On August 19, the Nintendo 3DS XL launched in North America, priced at US$199.99, and available in Blue + Black and Red + Black.[69] On August 23, 2012, Australia and New Zealand saw the launch of the new handheld, priced at AU$249.95, and available in the same color variations as in Europe, Silver + Black, Blue + Black and Red + Black.[70] The launch of the Nintendo 3DS XL coincided with the release of New Super Mario Bros. 2, the first Nintendo 3DS game to be available in both retail and downloadable versions.
This accessory came bundled exclusively with every retail copy of Kid Icarus: Uprising.[126] The stand made the game, and other games with similar controls such as Liberation Maiden, easier to play for various users, as it helped free the tension of suspending the console with one hand since the other hand would be using the stylus on the touch screen for longer periods than usual.
Similarly to the Nintendo DSi, the menu has updateable firmware. On April 25, 2012, a system update brought the introduction of a folder system, which allows users to put applications inside folders.[142] On June 20, 2013, a system update brought the introduction of the Save Data Backup feature, which allows the user to back up save data from downloadable Nintendo 3DS software and most Virtual Console games.[143] An update was released on October 30, 2014, to enable players to download custom themes for the Home Menu, based on various Nintendo titles.[144]
Nintendo eShop is the Nintendo 3DS's online software distribution service. Launched in June 2011, the eShop provides downloadable retail and download-only Nintendo 3DS titles, Virtual Console titles, and various applications and videos. It also allows users to purchase downloadable content (DLC) and automatically download patches for both physical and downloadable games. All content obtained from Nintendo eShop is attached to a Nintendo Network ID but can only be used in one system. Background downloading is possible via SpotPass, while playing games or in sleep mode. Up to ten downloads can be queued at a time and their status can be checked on the Home Menu.[150] The Nintendo eShop supports simple user software reviews. Users can submit a review with "stars" ranging from one to five, representing its quality in a crescent order, and categorize software by whether it is suitable for hardcore or more casual players. User reviews can only be submitted after using the software for at least one hour.[citation needed]
Retail copies of games are supplied on proprietary cartridges called Nintendo 3DS Game Cards, which are packaged in keep cases with simple instructions. In Europe, the boxes have a triangle at the bottom corner of the paper sleeve-insert side. The triangle is color-coded to identify the region for which the title is intended and which manual languages are included. Unlike with previous Nintendo consoles, the complete software manual is only available digitally via the system's Home Menu. Software published by Nintendo and by some third parties come packaged with Club Nintendo points, which can be redeemed for special rewards.[180] Retail and download-only games are also available for download in the Nintendo eShop. All Nintendo 3DS consoles are region locked (software purchased in a region can be only played on that region's hardware).[181] 2ff7e9595c
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